Digital Games As History
Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Година:
2018
Издание:
1
Издателство:
Routledge
Език:
english
Страници:
290
ISBN 10:
1317553853
ISBN 13:
9781317553861
Серия:
Routledge Advances In Game Studies | 7
Файл:
PDF, 1.78 MB
IPFS:
,
english, 2018